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AI Insights · Timothy · July 2024

Top 5 Dynamic Games on Android in Belgium, Q2 2024

Explore the performance of the top 5 dynamic games on Android in Belgium for Q2 2024, featuring key insights on downloads, revenue, and active users.

Top 5 Dynamic Games on Android in Belgium, Q2 2024

In the second quarter of 2024, the top dynamic games on the Android platform in Belgium showcased varied performance in downloads, revenue, and weekly active users. Here are the highlights for the top five games based on data from Sensor Tower.

Roblox from Roblox Corporation saw notable trends. Revenue showed a consistent decline from $25K at the beginning of April to around $18K by June, with a slight rebound to $19K towards the end of June. Downloads fluctuated, starting at 6.5K and ending the quarter on a high note with 8.9K. Weekly active users exhibited a steady increase, growing from 541K to almost 592K.

Hypermarket 3D by Sunday.gg had a mixed quarter. Revenue remained relatively low but saw a slight increase from $5 to $17 by mid-June. Downloads showed a peak of 5.2K in late May before settling back to 3.5K by the end of the quarter. Active users followed a similar pattern, peaking at 7.9K in mid-May and then decreasing to 6K by the end of June.

EA SPORTS FC™: UEFA EURO 2024™ from ELECTRONIC ARTS experienced substantial growth. Revenue increased significantly, starting at $597 and peaking at $1.4K in mid-June. Downloads also surged from 2K to over 5.4K by the end of June. Weekly active users rose from 54K to a high of nearly 80K in mid-June before slightly declining to 76K.

Relax Mini Games by SUPERIOR STUDIO had a quieter quarter. Downloads saw a spike to 4K in early May but gradually declined to 598 by the end of June. Active users mirrored this trend, starting at 1.6K, peaking at 3.3K in mid-May, and then dropping back to 1.7K by the end of the quarter.

Evony: The King's Return from TG Inc. showed steady performance. Revenue remained strong, averaging around $6K, with a peak of $7.2K in mid-May. Downloads fluctuated, starting at 1.2K, peaking at 2.9K in mid-April, and ending at 1.2K again. Active users saw a peak of 8.3K in late April before stabilizing around 5.4K in June.

These insights highlight the dynamic nature of the gaming market in Belgium. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024